Луносвет

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Громовой Утес · Оргриммар · Подгород
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Для фракции, см. Луносвет (фракция).
Орда Луносвет
Уровень: {{{level}}}
Уровень боевых питомцев: {{{battlelvl}}}
Silvermoon City TCG.jpg
ТипСтолица
ПопуляцияНеизвестно
РасыЭльф крови мужскойЭльф крови женский Эльфы крови
Таурен мужскойТаурен женский Таурены
Форма
правления
Наследственная монархия (Место вакантно)
ПравителиЛор'темар Терон
ПравительЛор'темар Терон
Принад-
лежность
Орда
Местопо-
ложение
Леса Вечной Песни

Город Луносвет - это столица эльфов крови, расположенная в северо-восточной части Лесов Вечной Песни в королевстве Кель'Талас. Захватывающий дух город эльфов крови может поспорить со столицей дворфов Стальгорном на звание старейшей все еще существующей столицы. Недавно отстроенный после опустошительного набега коварного Принца Артаса, город стал приютом для большинства эльфов крови, оставшихся в Азероте.

Сегодняшний Луносвет - это лишь восточная честь прежнего города; западная часть была почти полностью уничтожена Плетью во время Третьей Войны. Площадь Соколиных Крыльев, второй городок эльфов крови - единственная часть западного Луносвета, остающаяся под контролем эльфов крови. Тропа Мертвых (по ней Артас Менетил и его армия нежити прошли к Солнечному Колодцу, чтобы воскресить Кел'Тузада, она разделяет Леса Вечной Песни) отделяет восстановленный город от руин западной половины. Любопытно, что Руины Луносвета населены не нежитью, а Презренными и неправильно работающими Волшебными Стражами. Несмотря на свое нынешнее состояние, Луносвет все равно по размерам больше других городов Орды.


История

Dath'Remar Sunstrider and the high elves creating Silvermoon City.

Город Луносвет был основан высшими эльфами в качестве столицы после их прибытия в Лордерон несколько тысяч лет назад. Город был сооружен из белого камня и живых растений в стиле древней Империи Калдорай и вписан в природный ландшафт. Здесь находились знаменитые Академии Луносвета - центры изучения Тайной Магии и Шпиль Солнечного Скитальца - восхитительный дворец, где жила Королевская семья высших эльфов. Совет Луносвета - правящая организация высших эльфов, также находилась здесь. К северу, за океанским проливом, находится остров с Солнечным Колодцем.

Луносвет стоял на протяжении тысячелетий, во время Второй войны город остался относительно невредим, однако во время Третьей войны Рыцарь Смерти Артас повел Плеть в город, напав на него, чтобы добраться до Солнечного Колодца. Король Высших Эльфов и члены Совета были убиты, как и большинство населения. Силы Плети какое-то время оставались в городе, но, истощив все его ресурсы, ушли.

Хотя Плеть и напала на город, нежить почти не тронула здания. Какое-то время это был город-призрак, заполненный лишь мертвыми растениями, телами и призраками погибших эльфов. Единственными посетителями были охотники за сокровищами, которые искали ценные артефакты, оставленные эльфами, когда те покидали город, но призраки прошлых обитателей Луносвета затрудняли кражи.

В World of Warcraft: The Burning Crusade Луносвет стал столицей эльфов крови. После событий Трилогии Солнечного Колодца Луносвет был возвращен эльфами крови с помощью новой магии, которой их обучил Верховный Магистр Роммат, вернувшийся из Запределья с учениями принца Кель'таса и тайной защиты Анвины - воплощения Солнечного Колодца. Благодаря новым возможностям эльфы крови сумели восстановить восточную часть города, вернув ей большую часть прежнего великолепия, однако западная часть по-прежнему лежит в руинах и по ней бродят Презренные. Пока не известно, что случилось с призраками, жившими в этих стенах.

Было использовано очень много тайной магии. Кристаллы, доверху заполненные укрощенной магией, усыпали город. Они дают энергию для различных волшебных приспособлений, включая множество парящих шпилей и замков. Так как эльфы крови отрезаны от цивилизации опасными Чумными Землями, был создан Шар Транслокации, соединивший Луносвет и Подгород.

Управляемые магией стражи постоянно всем напоминают о лидере и спасителе эльфов крови - Принце Кель'тасе, декламируя тщательно составленные пропагандистские тексты. Это не дает эльфам крови забыть, кому они служат верой и правдой. Однако после обновления 2.4 Волшебные Стражи были изменены, чтобы отразить предательство Кель'таса: отныне стражи прославляют Лор'Темара Терона как спасителя эльфов крови. Также Городские Стражи Луносвета порицаются Воителем Вранешом, если они говорят о Кель'тасе "Солнечный Король".

Second War

Silvermoon City prior to the Third War.

Silvermoon City stood for millennia. During the Second War the city itself was left relatively unscathed due to the efforts of elven magi who used the powers of the Sunwell to create a magical barrier over the city making it impervious to the Horde's dragon fire. The country itself was protected by the runestones, which disallowed the invading trolls and orcs to enter most of the kingdom. King Anasterian held court in Sunstrider Spire, the stage where he and the Convocation swore to end the Amani remnants once and for all.

Third War

The ruins of Silvermoon

In the Third War the death knight Arthas led the Scourge into the city, attacking it on his quest to reach the Sunwell. The High Elven King and the Convocation were slain and the majority of the population killed. Scourge forces held the city for a time, but abandoned it after the depletion of its resources.

Though the city was attacked by the Scourge, the undead left the buildings mainly intact. For a time the city was a ghost town empty except for dead plants, the occasional body sprawled across the cobblestones and mournful elven spirits. The only visitors to the city were treasure hunters in search of any valuable artifacts that the elves left behind before they deserted the city, but the ghosts of Silvermoon's past inhabitants made stealing difficult.

Rise of the Blood Elves

Rebuilt by the blood elves

Following the decimation of the high elves, the survivors renamed themselves "blood elves" in honor of their fallen people. The elven prince, Kael'thas Sunstrider, took several of his most powerful followers to do battle with the Scourge in Lordaeron, and commanded the great ranger Lor'themar Theron to relieve the elven homeland of the Scourge's taint. The blood elves under Lor'themar made numerous attempts to salvage the ruins of Silvermoon, though the already overstretched Farstriders could make little dent in the face of the Scourge. However, this one-sided struggle was to take an unexpected turn.

Reclamation

The Icon of Blood, the crest of Silvermoon and Quel'Thalas.

Following the events of The Sunwell Trilogy, Lor'themar Theron and Halduron Brightwing were approached by a contingent of magisters sent back to Quel'Thalas on the order of Kael'thas. Their leader, a master-magus named Grand Magister Rommath, shared with his people the radical new teachings advocated by Kael'thas (and by extension, Illidan Stormrage), leading to the blood elven people finding a reinvigorated drive to retake their homeland. Under Rommath's command, the magisters quickly went about reclaiming and rebuilding much of Silvermoon City "almost overnight" - their volatile new powers making quick work of the Scourge.

The crown jewel of Quel'Thalas.

Silvermoon City was reconstructed in an elaborate manner. The towering spires of Silvermoon rose skyward once again, and the entire eastern section of Silvermoon has been wholly reclaimed by the sin'dorei. The western portion, however, has been beyond conventional healing - the Dead Scar slicing through it proving an obstacle.

A great deal of demonic energy has been used to fully empower the city.[1] Chained crystals, full to the top with harnessed magic, now dot the city and power up all the various magical contrivance, including many floating spires and castles. Since the blood elves are cut off from the rest of civilization by the dangerous Plaguelands, an Orb of Translocation has been made connecting Silvermoon to Undercity.

Silvermoon also housed an imprisoned naaru named M'uru for a time, whose powers were drained by the magisters in order to empower the Blood Knight order under Lady Liadrin's command.

Silvermoon is ruled by the Regent Lord of Quel'Thalas, Lor'themar Theron, who holds court with the ranger-general of Silvermoon, Halduron Brightwing and the Grand Magister of Quel'Thalas, Rommath.

Silvermoon's will was tested when the city was set upon by none other than Kael'thas himself, fresh from his defeat in Tempest Keep. He stole M'uru and spirited the naaru away to the Sunwell Plateau. Magically-automated guardians constantly remind everyone in the city of the blood elves' leader and savior, Prince Kael'thas, by reciting lines of carefully-worded propaganda. This helps prevent the blood elven denizens of the city from forgetting to whom they owe their absolute loyalty. However when Kael'thas has betrayed his people, the Arcane Guardians have been changed to reflect Kael'thas' betrayal and give propaganda referring to Lor'themar Theron as the savior of the blood elves instead. Additionally, Silvermoon City Guardians critiqued by Champion Vranesh no longer praise Kael'thas as the "Sun King."

Mists of Pandaria

MoP Эта секция содержит эксклюзивную информацию для Mists of Pandaria.

An artifact from Pandaria was shipped to Silvermoon by Garrosh Hellscream, who tasked the blood elves with learning more of it. Members of the Horde are sent to Silvermoon to correspond with Lor'themar Theron himself, who has set Grand Magister Rommath to the task of deducing its modus operandi. Lor'themar also called in the leader of the Sunreavers, Aethas Sunreaver, to lend his aid to the experiment.

The artifact was stored under the Hall of Blood, where several of Rommath's magisters were magically probing it. In a conversation with the player, Rommath confirmed that the fel crystals (the green crystals) once around Silvermoon have since been removed. Aethas and Rommath faced off after the artifact was decoded, both of whom were compelled to heightened, irregular fury from the power of the sha that poured out from their experiment. After banishing it, the two composed themselves, though Lor'themar had arrived to witness this event. Troubled by the increasingly callous demands Garrosh was making of the blood elves, Lor'themar took Horde heroes aside for a private audience, and confided his intention to look into old Alliances should this behaviour continue.

Later, following the Purge of Dalaran and Rommath's daring rescue attempt, the escaped Sunreavers were funneled back to the safety of Silvermoon. Archmage Aethas himself was among the rescued.

Appearance

Silvermoon City.

The blood elves are trapped in a struggle with their hunger for magic, caught between mastering this desire or letting it master them, and the duality of Silvermoon reflects their inner struggle. One side ruined, one side restored to its former glory; magnificent on the outside, lingering darkness on the inside. Small details like floating flowerpots and the omnipresent glowing green crystals further underline the idea that the rulers of this city are completely drunk on magic. However, the truly interesting insights reveal themselves when players look closer at what is going on in Silvermoon City. Beyond the luscious avenues, behind the rich billowing curtains, lie dark and gloomy interiors, and those who explore the other side of Silvermoon City may find that the city's beautiful facade serves only to hide the true, more-sinister side of the city.


Примечательные Персонажи

Основная статья: Луносвет НИП

Лор'темар Терон является Правящим Лордом Кель'Таласа и лидером эльфов крови в отсутствие принца Кель'таса. После обновления 2.4 все узнали о предательстве Кель'таса, и Лор'темар ему больше не подчиняется... как и любому другому, являясь "временным" лидером всех Эльфов Крови. Халдарон Светлое Крыло стал новым Предводителем Следопытов Луносвета и военным командиром эльфов крови в Азероте. Верховный Магистр Роммат - лидер всех магов эльфов крови в Азероте и преданнейший слуга Кель'таса.

М'ууру - Наару, которого эльфы крови захватили, он был источником силы Кровавых Рыцарей. Ранее его можно было найти в тренировочной зоне паладинов, где за ним наблюдали Магистр Асталор Кровавая Клятва, которому принадлежит сама идея, и Леди Лиадрин, которая вызвалась стать первым рыцарем крови. После 2.4 М'ууру был похищен и увезен в Плато Солнечного Колодца, где он теперь является боссом рейда для 25 человек, и Леди Лиадрин там больше нет, вместо этого она появляется в периодическом сценке диалога с А'далом в Шаттрате.

Другой весьма заметный и тем не менее неизвестный персонаж - Воитель Вранеш. Изначально он патрулировал улицы города на эпическом боевом коне, хотя сам был двадцатого уровня, недавно его обновили до 60го уровня. Его любимое времяпрепровождение - критика городских стражей. Кто он такой и почему ездит верхом - неизвестно.

Зоны

Карта Луносвета.

Населенная половина города состоит из отдельных соединенных между собой зон, у каждой из которых свой особый дух.

Цитаты

Главная статья: Цитаты Луносвета

-помни о солнечном колодце!

Достопримечательности

В Луносвете есть следующие достопримечательности:

The Shepherd's Gate

The Shepherd's Gate, the entrance to Silvermoon.

The Shepherd's Gate is the main (and only) conventional entrance to Silvermoon, decorated by a towering statue depicting the likeness of Prince Kael'thas Sunstrider. An equally large entrance paves way to the western half of Silvermoon, though this leads only to the town of Falconwing Square; the western portion of the city itself having yet to be reclaimed. The Shepherd's Gate overlooks much of Quel'Thalas, with colourful gardens to its front and a bulk of blood elven guards to its back.

Though the Shepherd's Gate holds the distinction of being the only practical entrance to Silvermoon, two others are still in existence: the Orb of Translocation at the back of the royal palace, which offers a teleport to the Ruins of Lordaeron, and a massive gate to the west of the Bazaar. However, said gate is closed and guarded, presumably due to the drawbacks a back entrance could prove, and the fact that the blood elves' control of western Silvermoon is perhaps not yet strong enough to warrant another gate to match the Shepherd's.

The Walk of Elders

Walk of Elders is the causeway one enters immediately after passing the gate of Silvermoon.
The Walk of Elders

The Walk of Elders offers the first glimpse to the blood elves' beauteous capital. Magical ornaments adorn the streets, while the autumn-touched trees found within Quel'Thalas grow here, too, albeit on a smaller scale, and clash neatly with the rest of the city and its red, gold, and autumn-bathed complexion. It is also perhaps the first sighting of the Arcane Guardians; at least, ones under proper control and not prone to malfunction. The hulking robotic constructs will urge the citizens of Silvermoon to remain law-abiding and encourage happiness in addition to singing praises for Silvermoon's leader, the regent of Quel'Thalas: Lor'themar Theron.

The location of the guild master.

Rows of benches shrouded in crimson curtains are slashed across the Walk of Elders, perfect for a moment of respite. The Walk of Elders is also the central point of the city, connecting its neighbours to the east, north and west. It houses several profession trainers, and offers a back entrance to a magisters' lounge named the Mana Loom in the eastern court of The Royal Exchange. Also of note is the presence of the sin'dorei's Horde allies in the Walk of Elders; Harene Plainwalker on hand for druid training and Gez'li for shamans, just north of Velaani's Arcane Goods. The celebrated Tauren Chieftains are currently within the blood elven capital too, resting in a spire just east of the Walk's entrance and right of the Silvermoon Registry.

The Bazaar

Location of the tailoring trainer.
The Bazaar - armor, weapons and reagent vendors are found here as well as the second inn.

The Bazaar is the primary trading area of the city, housing one of its two sets of auction houses along with all of the other practical essentials any sin'dorei could need: an armoury, a weapons' barracks, a bank and a collection of other useful services among them. The Bazaar also houses one of the several inns around the city, named Wayfarer's Rest (a popular spot for roleplaying), with enough elaborately-conjured and appetizing food and drink to sate one's hunger and thirst for as long as need be.

Outside, a colossal fountain neatly nestles itself in the center of the Bazaar, while a gathered crowd on the far-western zone tends to two dissidents, whose anti-magisters rhetoric takes a conspicuous change in tone after one such magister casts a spell on the pair. Conjurer Tyren also begins his rounds in the Bazaar, lighting up the sky with several magical indulgences.

Also of wry amusement in the Bazaar is the Keelen's Trustworthy Tailoring shop, whose neat work appears to be a dubiously kind front after visiting the leper gnomes employed beneath its main lounge. Silvermoon Finery is on hand for any cloth-related needs a sin'dorei may have.

The Royal Exchange

The Exchange incorporates an auction house as well as the jewelcrafting trainer.

The Royal Exchange is a larger variation of the Bazaar, though perhaps without the dedicated trading theme. Though with both an auction house and a bank, the Royal Exchange is large enough to house a number of other points of interest, in addition to its glittering fountain surrounded by domesticated cats, rabbits, and magically-imbued broomsticks to sweep the streets.

The magisters have a room of their own on show, housing a demonic crystal that several magisters can be seen siphoning now and again. The blood elven Reliquary also has its base of operations here, though its denizens maintain that their vault, treasure, artifacts and secrets are not -- perhaps not even on "this plane of existence." On the opposite side are the jewlercrafting trainers, who were for a long while the only ones on Azeroth.

Murder Row

Murder Row.

As the name attests, Murder Row is a more sinister take on Silvermoon, though its adjacent inn to The Royal Exchange would not suggest it. On the other side, however, lies the rogue and warlock masters and mistresses of the sin'dorei.

Within The Sanctum resides numerous blood elven warlocks, and an eerie collage of demonic crystals kept out of sight of the general public. Here, warlocks drain their power effortlessly, surrounded by those of like-minded goals. Above is the rogues' section of the city, seemingly spearheaded by Instructor Cel; housing a considerable training ground and a chance to stock up on poisons and other rogue essentials for trips out of Quel'Thalas.

An interesting observation in Murder Row is of the warlock Keyanomir, whose succubus minion will only come out after dark.

Farstriders' Square

The entrance to the Hall of Blood, the Blood Knight headquarters.

Farstriders' Square is the section of the city allocated to the Farstriders and the Blood Knight order, though the two groups seem to keep their distance. Though the main Farstrider lodges are found outside of Silvermoon (such as Farstrider Retreat), they have a humble lodge named The Rangers' Lodge in the northern section. The Blood Knights hold the more formidable section of the city, however, from the intimidating Hall of Blood. Here, the Blood Knights make their presence known, under heavy guard and with most of their leadership found within; notably missing only their matriarch, Lady Liadrin, who travelled to Shattrath in order to gain another source of power for the order. The Hall of Blood also houses Silvermoon's battlemasters, Alenjon Sunblade and Irissa Bloodstar. Beneath once resided the captive naaru M'uru, though following his abduction to the Sunwell only Astalor Bloodsworn, several magisters, and Liadrin's second-in-command Lord Solanar Bloodwrath remain there.

Outside is the main practice ground, where Farstriders hone their skills and heroes can follow suit, thanks to the training dummies. The blood elven warriors stand vigil over the square, spearheaded by Alsudar the Bastion. The engineering and blacksmithing trainers are also found within the square, surrounded by arbalests.

Court of the Sun

The Court of the Sun is the area just outside Sunfury Spire.

The Court of the Sun is the northernmost area of Silvermoon, excluding the royal palace. Decorated by the largest of the three fountains within the city at its center (a practical bathing house in terms of sheer size), the Court of the Sun looms over both Farstriders' Square and Murder Row. In addition to its beauty, it also houses the remaining profession trainers within the city, including reforging.

From the court, the full glory of the towering spires of Silvermoon can be seen -- not least of all surging skywards from the royal palace ahead.

Sunfury Spire

Sunfury Spire seen through the fountain at the court.

Sunfury Spire is the royal palace of Silvermoon, where the regent lord of Quel'Thalas Lor'themar Theron holds court with the Ranger-general of Silvermoon, Halduron Brightwing, and the Grand Magister of Quel'Thalas, Rommath. The spire was built after the previous royal palace, named Sunstrider Spire, was destroyed during the Scourge attack. A thick bridge with a crimson-red royal carpet paves way to the royal palace, with two large rows of Silvermoon City Guardians standing vigil outside. Decorated by two towering statues, a number of Quel'Thalas emblems, and the considerably large guard force within, the Sunfury Spire is unmistakable.

To the left after entering the spire lies the sin'dorei priesthood trainers, while the magisters train new members of the order to the right; the portal to the Blasted Lands found within the magisters' portion of the spire too. Straight ahead lies the leaders of Quel'Thalas, surrounded by their Royal Guard force. Behind Lor'themar sits his cobalt-coloured throne, a large phoenix symbol fastened to its back.

Behind the royal palace lies the Inner Sanctum, where teleportation to the Ruins of Lordaeron await.


Пути сообщения

Court of the Sun.

Воздушные

Примечание: До Луносвета можно долететь из остальной части Восточных Королевств, если Вы поговорили с распорядителем полетов в Восточных Чумных Землях - Георгией - в Часовне Последней Надежды.

Телепортация

Мелочи

Silvermoon City Guardian in game
  • Сорим Песнь Света дает повторяемое задание на руническую ткань, которое должны выполнять ордынские игроки не-эльфы крови, чтобы получить возможность ездить на крылобегах - ездовом животном эльфов крови. Он даже шутит по этому поводу. когда с ним заговариваешь: "Наверное, Вам потребовался крылобег, да?"
  • Как признание первому эльфу крови, достигшему 67го уровня во время бета-теста, тренер паладинов Баки был назван в честь игрока Bachi, первого Паладина эльфа крови, достигшего предельного тогда 67го уровня.
  • У Городских Стражей совсем другая модель мужчины-эльфа крови, сделанная так, чтобы напоминать о Ведьмаках старого Кель'Таласа, с длинными щитами и большими клинками. Они основаны на старой модели эльфов крови (которая, в свою очередь, основана на ночных эльфах), которую заменили на текущую модель.
  • Возможно, это самый большой город Азерота, хотя многие спорят с этим, утверждая, что Штормград и Дарнасс превосходят его (особенно после обновления 3.0.2 и открытия Порта Штормграда).

Галерея

Заметки

  1. http://www.youtube.com/watch?v=NE-4Edh3RuM 5:02 Burning Crusade Behind the Scenes DVD