Отношение к другим
|Классы||Шаман, Nightcrawler, Охотник на демонов, Следопыт|
Разбойник, Воин, Жрец, Охотник, Маг, Чернокнижник
|Всеобщий, Дворфийский, Назжа, Зандали|
Мурлоки — раса земноводных существ. Мурлоки обладают луковицеобразными телами, большими ртами с несколькими рядами острых клыков, покрытой слизью кожей. Окраска варьируется от бирюзовой к тёмно-серой, высота от 1 до 1,8 м. Хотя мурлоки все еще продолжают населять большие области Лордерона, их разумность сложно определить, так как их гортанный язык необычайно труден для расшифровки. Однако использование ими оружия и строительство жилищ предполагает наличие разума. Мурлоки представляют промысловую ценность: бульон из плавников мурлока — ценный деликатес, а чешуя используется кожевниками для изготовления доспехов.
Murlocs are a very ancient race of Azeroth who evolved to survive in Azeroth's dangerous aquatic environments. Based on several accounts and clues, it is now believed that murlocs (or, more appropriately, their ancestors) may pre-date trolls. These ancient murlocs lived in the oceans' depths and therefore were never known to the world's early land-dwelling races. According to the dwarven explorer Brann Bronzebeard, murlocs are believed to be descended from gorlocs, who are in turn speculated to be descended from an unknown frog Ancient Guardian.
In recent times creatures have been moving in-land steadily from their oceanic dwelling places and inhabiting more areas of Lordaeron. This move in-land has resulted in them adapting to fresh-water lakes and rivers. Several clues point to the fact that their steady infiltration of the world's land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known. In the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration may have triggered the murlocs' slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians; the naga may not be the only nightmarish horrors lurking in the seemingly bottomless oceans of the world. Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms — and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.
The murlocs also became unwittingly responsible for the shape of the present-day Horde. Murlocs attacks on the trollish Darkspear tribe spurred the orcish warchief Thrall (at the time waylaid on the Darkspear Islands) and his warriors to drive off the marauding fish-men worshipping the naga Zar'jira and then to form an alliance between the Darkspear and the Horde which lasts to this day. This troll-orc alliance would form the heart of the modern day Horde, which the tauren, Forsaken, Revantusk Tribe, blood elves, Bilgewater Cartel, Dragonmaw orcs, Mok'nathal, Taunka, uncorrupted Mag'har and Stonemaul ogres would later join.
- "When faced with the products of a technologically superior culture, the Blacksilt displayed none of the curiosity characteristic of emerging cultures in humanoid species."
- — Clopper Wizbang, Explorers' League
The murlocs' background are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently but also because murlocs shun mortals, holding little tolerance for other races, and rarely, if ever, speak anything but their own garbled language. Murlocs may appear colorful and simple to the casual observer, and their supposed intelligence has been debated. Some argue that, since their guttural language is impossibly difficult to decipher, they have limited intelligence. However, their use of weaponry and uncanny fighting abilities imply a rather sinister racial intellect. Murlocs may not be as dumb as everyone thinks they are. Several clues point to the fact that their steady infiltration of the world's land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known. If threatened, murlocs are more than willing to help one another.
Язык мурлоков не расшифрован, так как наблюдения за ними ведутся сравнительно недавно. Мурлоки разговаривают на нерглише, языке, распространенном среди водных существ, например лобстерообразных маркура. Также есть доказательства того, что по крайней мере некоторые мурлоки способны овладевать другими языками, — например, подтверждённый многими свидетелями разговор Тралла и мур'гула-оракула во время его остановки на Расколотых Островах.
According to Apothecary Renzithen, murlocs retain their free will in undeath, though it is unclear whether this is caused by a natural resistance to the will of the Lich King or if the undead murlocs, like the Forsaken, broke away at some point from the greater Scourge. Despite this, the Scourge were able to bolster their ranks with the mur'ghoul: a group of undead murlocs.
Many murlocs are known to wear jewelry to attract a mate.
Murlocs possess small scent glands that produce a foul-smelling pheromone. According to Cannary Caskshot, "they get that smell on stuff, and when another murloc smells it, they go all crazy! Makes great bait for 'em." When the Mosshide Representative was splashed in a bottle of potent pheromones, the nearby murlocs entered a violent frenzy and soon attacked and killed the gnoll.
Территории, деревни и племена
Murlocs congregate on shorelines in tribes and villages. In recent times, the murlocs have spread to many regions in both the Eastern Kingdoms and Kalimdor. On Kalimdor, the murlocs are most commonly found inhabiting inland lakes and the eastern shores, though a few tribes do prowl the long beaches between Teldrassil and Darkshore. Additionally, probably the highest level murlocs live Quel'Danas. In the Eastern Kingdoms, murlocs can be found terrorizing almost every coastal shore and inland body of water. In Northrend, the Winterfin murlocs tolerate the presence of outsiders, although their trust must be earned before one is truly accepted.
For many years these enigmatic creatures appeared to be capable of only the most basic magic. The fish-men are fully capable of casting potent earth and water spells (elemental), and their numbers on land increase by the day.
Baby murlocs are referred to as tadpoles. They are less hostile than the adults, and some are even collected by other races as pets and companions. Baby murlocs are usually kept close to the adults, but can sometimes be found inside large clams, such as those off the east coast of Durotar or in the Narsong Trench in Krasarang Wilds. During November, the secretive Squigglefin tribe of murlocs often sends young tadpoles out to explore, adventure and begin their tale.
The young one have bigger eyes and are bright green, darkening when getting older.
Infant murlocs have a large buck tooth, and also possess a small tail. The latter is a feature adults lose, giving birth to the speculation that murloc larvae are purely aquatic, but as the individual grows their water-adapted features gradually disappear, making them more capable of living on land. Baby murlocs are prone to high pitched infantile babbling and gurgling, often in a sing-song style, and have also been known to dance.
There are several subraces of murlocs, whom themselves originate from the Gorlocs. The jinyu originated from murlocs who were fortunate enough to live near the enchanted pools of the Vale of Eternal Blossoms. The magic of the pools expanded their minds and grew their bodies, until they became one of the great ancient cultures of Pandaria. The deep sea murlocs live in the ocean depths strongly resembling to an anglerfish, with sharp fangs and bioluminescent growths protruding from their foreheads. The mur'ghoul are a group of undead murlocs found at the Chillmere Coast in the Howling Fjord. Not a true subrace, the mur'gul are a kind of murloc with larger teeth and spikes on their backs, enslaved by the naga as both cannon fodder and a labor force.
A number of murloc companions have been added to the game over the years, each as part of a special promotion, with the pet no longer available once the promotion has ended. There are two exceptions-White Murloc Egg and Squirky.
- Blue Murloc Egg (Murky), a blue murloc pet, BlizzCon 2005 premium
- Pink Murloc Egg (Gurky), a pink murloc pet, prize for several contests during Christmas 2006
- Lurky's Egg (Lurky), a white murloc pet, premium for European Collector's Edition of the Burning Crusade expansion pack
- White Murloc Egg (Terky), originally given out as part of a promotion in Taiwan. Can also be found in a small cave in Borean Tundra
- Heavy Murloc Egg (Grunty), a Space Marine-themed murloc, BlizzCon 2009 premium
- Smoldering Murloc Egg (Deathy), a Deathwing-themed murloc, BlizzCon 2010 premium
- Murky's Little Soulstone (Murkablo), a Diablo-themed murloc, BlizzCon 2011 premium
- Murkalot's Flail (Murkalot), a Crusader-themed murloc, BlizzCon 2013 premium
- Murkimus' Little Spear (Murkimus), a gladiator-themed murloc, Arena Tournament reward
- Grommloc, a Grom Hellscream-themed murloc, BlizzCon 2014 premium
- Murkidan, an Illidan Stormrage-themed murloc, BlizzCon 2015 premium
- Knight-Captain Murky and Legionnaire Murky, soldier-themed murlocs, BlizzCon 2016 premium
- Squirky, caught from pet battles on Seabreak Isle off the coast of Azsuna
- Murloc Costume, Blizzcon 2007 premium
- The Big Blizzard Bear mount, BlizzCon 2008 premium, has a small murloc riding in front of the player character and holding a BlizzCon banner.
- Baby Murlocs in a Murloc Cage, object of Quest:Have You Ever Seen One of These?
Outside of the game, murlocs have been used as a mascot for Blizzard Entertainment, given away as in-game pets at BlizzCon. The murloc has also been used to advertise products outside of the Warcraft series, such as a Murloc Marine advertising StarCraft II. A song has also been written, with Murlocs as the subject, named "I am Murloc" by Samwise Didier. The Korean player Jang Min Chul sometimes wears a murloc suit after winning a game. In addition, J!NX has created a murloc plushie which can be bought here, and a murloc vinyl figure which may be bought here.
Murlocs have spawned a large following of fans in the Warcraft community. This had led to the creation of websites, fan fiction, videos, and games like the ones below!
- Murlocs in World of Warcraft have red blood, whereas they formed pools of green blood when killed in Warcraft III: Reign of Chaos.
- So far, murloc females have neither appeared ingame, nor were mentioned, but in 2011 Hallow's End, new masks were added to the game, including a Murloc Female Mask.
- Hunting (i.e. grinding) murlocs can be profitable, given that murloc fins are an essential ingredient in a common broth and supposedly taste like chicken. Slimy Murloc Scales are required expert leatherworkers for use in crafting fine armor. Murlocs carry clams consistent with their level, as do most aquatic creatures, which can contain various grades of clam meat and pearls. It is possible that all murlocs use clams as currency, as the Winterfin murlocs do. In addition, certain murlocs command hefty bounties because of their tendencies to terrorize coastal commerce and fishing locations.
- Their voice actor is Tracy W. Bush.
- Level 80 Elite Tauren Chieftain performed the song I Am Murloc on July 16, 2007, at that years' annual blizzcon. The song appears on the band's fictional album 'Udder Chaos'.
- Before the draenei were announced as the new Alliance race in World of Warcraft's first expansion, the Burning Crusade, murlocs were among the rumored choices for a new player character race. This was not taken particularly seriously however.
- As an April Fools joke, during April 1, 2005, Blizzard changed all the avatars on the US World of Warcraft forums into Murlocs, and the Murloc attack sound from the game was played in the background.
- Licking a murloc will grant you visions, usually of you being mauled by an angry murloc.
- Khadgar has a fondness for murlocs, while Illidan neither likes them nor understands why some people do.
- A murloc features at the entry gate to the Blizzard World map in Overwatch. A "Murloc Island" ride also features. The parking lots are named after the baby murloc pets.
- Murlocs are a minion type in Hearthstone, notable for having many small, low-cost minions, several of which have powerful synergy effects with other murlocs.
- Several murlocs in the Grand Tournament expansion are shown riding frogs or toads. It is unknown if this is characteristic of the entire race.
- Harth Stonebrew described the murlocs at the Grand Tournament as "all geared up in plate, clankin' about like wee fishy-smellin' mechs".
- The Stormheim quest giver Sir Finley Mrrgglton first appeared in the League of Explorers adventure as a member of the titular league.
- In the Whispers of the Old Gods expansion, in the midst of corruption by the Old Gods, "inquisitors" of the Vile Fin tribe have recruited some murlocs into the Knights of the Silver Hand or some organization based on said knights.
A murloc knight at the Grand Tournament.
Murlocs organize into small tribes and larger clans. The clans can muster their tribes into a fighting force when needed for invasion. Rarely, clans may join each other to form larger forces.
Murlocs are pack fighters, preferring to swarm opposing forces with overwhelming numbers. When pressed, the pack breaks and murlocs run back to the safety of water, often leaving their allies behind. Some warriors view murloc tactics as cowardly. More experienced warriors know better.
Those who pursue the murlocs to the water are crushed without mercy. Despite their monstrous appearances and weak bodies, murlocs are cunning foes with sharp senses and sharper reflexes. Naturally, murlocs are incredible warriors underwater. All too often, when a murloc group retreats to water, it’s to draw enemy forces into the numerous hidden murlocs waiting claws. Underwater, murlocs use their aquatic skills and numbers to decimate enemy forces.
When engaging in battle underwater, murlocs attack from all directions, using their numbers and amphibious bodies well. Like a swarm of piranhas, murlocs dart out of the swarm and attack quickly, then retreat back into the safety of the swarm. Even trivial wounds are considered great hits, as the more the swarm attacks, the weaker the enemy becomes. Furthermore, the swarm does not allow the victim to escape. The strongest combatants can die of drowning or blood loss when engaging in underwater combat with a murloc army.
On land, murlocs are not nearly as dangerous. Despite their agility, most murlocs are slow and clumsy on land, ill-equipped for the rigors of dry worlds. Murloc forces rarely move far inland (except to find large bodies of water), preferring to stay near the safety of water. When forced to battle on land, murlocs employ similar hit and run tactics, attempting to weaken the foe before going for the kill.
Murloc faith is strange. Some accounts report that religion plays a dominant role in their society, though they do not revere a single, common deity (to our knowledge, at least). Their religion is then polytheistic, animistic, and even a bit shamanistic. They have rituals involving communication with the sea and its powers, and they worship the water and the powerful entities within it. Murloc beliefs incorporate powerful creatures that live around them, and their pantheons are dynamic, changing to include new creatures they encounter. They may add or remove creatures to their worship structure to reflect recent events. A tribe may venerate a whale (or may even raise its status to whale-god) until a giant sea serpent drives it away, at which point their beliefs change to center on the sea serpent as the chief object of their reverence. Another tribe may worship a naga sea witch until she is killed by sharks, at which point she is replaced by the sharks. A nearby creature that exemplifies murloc values — such as a strong shark or a quick fish — becomes a living symbol of the murloc faith. As the animals die or move on, the murloc faith mutates to find new symbolism in their surroundings. Some are known to revere the Deep Mother, a representation of the ocean. All things in the water are her children. Though murlocs have not been observed to unite behind a single deity, some rumors claim that all murlocs revere an entity called "the One in the Deeps". However, it is unclear whether this is also a representation of the ocean or if it is even an entity at all.
Мурлоки обычно обитают в густонаселенных береговых деревнях, и редко отходят от них.
Деревни представляют собой группу хижин, построенных из тростника и камыша. Располагаются хижины без всякого порядка, не образуя улиц. Какие-либо укрепления вокруг деревень отсутствуют. Дома часто располагают на сваях на случай наводнения.
Интерьер прорабатывается более тщательно. Стены часто украшаются кораллами, мозаиками из гальки и гобеленами из водорослей.
Мурлоки почти не работают с металлом и не используют огня. Они — искусные резчики по дереву, кораллу и другим материалам. Их шаманы также вырезают целых идолов. Например, мурлоки острова Кровавой Дымки известны своими каменными идолами.
Murlocs don't trade these items, though; they typically trade only shells and seaweed and other raw materials (in the case of the Winterfin murlocs, unopened clams). It is claimed that they sometimes award traders with their artwork after particularly good trades.
Murlocs may be another one of the numerous references to H.P. Lovecraft found in World of Warcraft. In his story The Shadow Over Innsmouth, a man encounters an ancient, fish-human hybrid race known as "The Deep Ones." The story implies that they have been living in the ocean for centuries, and slowly advancing to land, where they will claim it as their own by breeding with coastal humans. Furthermore, the Murlocs' implied worship of deep-sea monstrosities is reminiscent of "The Deep Ones"' fervent worship of their Deep-Sea god, Dagon.
- TCG - Splashtooth card
- World of Warcraft: Путеводитель, стр. 167
- TCG War of the Ancients/177
- World of Warcraft: The Magazine Issue 5, Ancient lineage chart
- 2014-05-20, Murky Hero Week. Blizzard Entertainment, retrieved on 2014-06-08
- The Murlocs
- Warcraft III — manual, pg. 139-140
- Quest:Pilfered Equipment
- Quest:False Idols
- Quest:And You Thought Murlocs Smelled Bad!
- Quest:Knocked for a Loop
- Quest:Smells Like A Plan
- Quest:Axis of Awful
- Potent Murloc Pheromones
- Ultimate Visual Guide
- The Old Wizard's Almanac
- Quest:Planting the Seed of Fear
- Quest:Clammy Hands
- Quest:Jagged Abalone
- Traveler, chapter 27
- Cat Carrier (Siamese)
- Quest:Succulent Orca Stew
- MC Murloc Suit 1080P
- World of Warcraft: Traveler, pg. 248
- Quest:A Tad More Corruption
- The Innkeeper’s Tale – A Rattlin' Rally
- Manual of Monsters, page 63
- Dark Factions, pg. 180
- Dark Factions, pg. 11
- Lands of Mystery, pg. 134
- Dark Factions, pg. 88
- Lands of Mystery, pg. 140
- Lands of Mystery, pg. 136