Человек

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Игровые расы в World of Warcraft
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Люди
Rally the Troops TCG.jpg
КлассификацияСредний Гуманоид
Сторона/
Отношение к другим
Альянс, Кирин Тор, Сумеречный культ, Серебряный Союз, Алый орден
КлассыWoW Icon 16x16.gif Маг, Паладин, Жрец, Разбойник, Чернокнижник, Воин, Рыцарь смерти, Охотник

The RPG Icon 16x36.png Рыцарь, Стрелок, Архимаг, Варвар, Храмовник Повелитель зверей, Берсерк, Буканьер, Commoner, Охотник на демонов, Exemplar, Гладиатор, Ружейник, Infiltrator, Солдат, Стрелок, Некромант, Новобранец, Чародей

WC3RoC logo 16x32.png Бригадир, Enforcer, Убийца, Главарь бандитов, Пехотинец, Рыцарь, Паладин, Архимаг
СтолицаШтормград

Даларан
Боралус

Город Гилнеас
Расовый
лидер(ы)
IconSmall Anduin.gif Андуин Ринн

IconSmall Varian.gif Вариан Ринн
IconSmall Genn.gif Генн Седогрив
IconSmall Jaina2.gif Джайна Праудмур

IconSmall Danath.gif Данат Троллебой
Расовое
верховое
животное
Лошадь, Грифон
Родной мирАзерот
Место-
положение
Восточные Королевства, Калимдор, Нордскол
Основной
язык
Всеобщий
Другие
языки
Различный
Для игровой расы, см. Человек (доступно игроку).
"Esarus thar no'Darador' - Кровью и Честью мы едины."

Люди – могущественная раса, родным миром которой является Азерот. Недавно стало известно, что они произошли от варварских врайкулов – мощного народа воинов, проживающих в Нордсколе. Первые люди жили разрозненными племенами в течение нескольких тысячелетий, пока растущая мощь империи троллей не вынудила их объединиться. Так появилась нация Аратор, столицей которой стал крупный город Стром. Государство Аратора процветало, и после нескольких столетий мира самые крупные и незавимые города отделились и стали отдельными королевствами: Гилнеас на западе, Альтерак, Даларан и Лордерон на северо-западе, Кул-Тирас на юго-западе и Штормград далеко к югу. Стром был переименован в Стромгард и по-прежнему оставался сильным государством.

Открытие Темного портала стало настоящей катастрофой – на земли Азерота ступила армия орков. Между Ордой и Штормградом началась Первая война, в результате которой королевство было разрушено, а немногие выжившие во главе с Андуином Лотаром и принцем Варианом Ринном бежали в Лордерон. Угроза, нависшая над другими человеческими королевствами, заставила их объединиться вновь, и семь королей объявили о создании Альянса Лордерона. К ним присоединились высшие эльфы Кель'Таласа и дворфы Каз Модана, и Альянсу удалось одержать победу во Второй войне, захватив выживших орков в плен.

Расходы на содержание Альянса Лордерона продолжали расти, и между королевствами начали расти напряженность. Правители Гилнеаса и Стромгарда, не желавшие платить налоги, вышли из Альянса. Вскоре случилась новая катастрофа – Лордерон был практически полностью уничтожен чумой таинственной чумой, которая убила тысячи людей и воскресила их в виде рабов Короля-лича. Даже Артас Менетил, принц Лордерона, попал под его влияние и убил собственного отца, после чего отправился в Нордскол.

Чума была лишь подготовкой к вторжению Пылающего Легиона, который давно стремился уничтожить всё живое в Азероте. Когда войска демонов направились к горе Хиджал, люди объединились с другими расами и смогли защитить свой мир, обеспечив победу в Третьей войне. Позже Альянс и Новая Орда, ведомая Траллом, начали военные кампании в Нордсколе, и их совместные усилия привели к сокрушительному поражению Короля-лича.

После падения Лордерона основным оплотом человеческого народа стал Штормград, который также представляет самую могущественную силу в современном Альянсе, включившем в себя новые народы. Под правлением Вариана Ринна люди Штормграда соблюдают принципы чести и справедливости, защищая города и свои семьи.

Несмотря на то, что люди являются одной из молодых рас Азерота, они успели столкнуться со множеством проблем и смело преодолеть их. Людей выделяет способность к адаптации в этом постоянном меняющемся мире и готовность восстанавливать всё утраченное.[1]

Introduction

Humans are among the youngest races on Azeroth, but their valour, optimism and versatility have led them to build some of the world's greatest kingdoms, dominating the continents of Lordaeron and Azeroth. With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration, and magical study. Their aggressive and inquisitive nature lead the human nations to become active and influential in the world. Such was the case prior to the orcs' original invasion through the Dark Portal. Human kingdoms suffered greatly in the three wars against forces of the demonic Burning Legion's creating, The Horde in the first two, and The Scourge in the third.

Many humans fell in the Third War, leaving behind battered yet unbowed survivors of the Human Expedition under the command of the sorceress Jaina Proudmoore. This group settled on the wild continent of Kalimdor.

Lordaeron, a former human city, is decimated - a battlefield for forest trolls, the Scourge, Forsaken, ogres, and other creatures. The few humans who remain in Lordaeron struggle to keep their small settlements free of the villainy that boils around them. Stormwind, the first to feel the orcs' rage, fares better and is the most powerful human nation remaining. Still, Stormwind is far from safe, and enemies persistently attack it.

Humans value virtue, honor, and courage, though like all races, they also pursue power and wealth. Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them. This loss embitters humans, and they have a view of diplomacy that does not favor negotiations. Aided by belief in the Holy Light, humans have fought hard and endured much during the wars against the Horde, the Scourge and the Burning Legion. Despite all their tragedies, humans show hardiness and bravery and are thoroughly committed to building strong societies, reinforcing their kingdoms, and reclaiming their nations. Years of war have tempered human resolve, tempering them and giving them a determined nature.[2]

История

Врайкул, далекий предок людей.

Истоки

Люди произошли от северных врайкулов[3][4], созданных непосредственно титанами. Период, когда людская раса зарождалась как отдельная, остаётся неизвестным. Предками людей был народ, называвшийся Азота. Племена Азота жили на континенте задолго до раскола. Предположительно Азота поклонялись титанам, возможно, что некоторое время поклонялись титанам и люди. Но эти племена не внесли ничего значимого или известного в историю. В летописях троллей или эльфов они почти не упоминаются.[5]

Начало истории человеческой цивилизации начинается с императора Торадина, объединившего все людские племена и создавшего империю Арати. В результате образовалась мощная империя с центром в Строме, на юге Нагорья Арати. Империя охватывала почти весь южный Лордерон.[6]

Восход и падение империи Аратор

Новорожденное государство ждала серьезная опасность – империя троллей, в это время воевавшая с высшими эльфами. Однако Торадин относился к этой проблеме несерьезно. Альтеракские горы служили хорошим препятствием для троллей. Но все же нападение армии троллей было вопросов времени. Об этом напомнили императору людей посланники эльфийского короля. Эльфы и люди заключили союз и дали решающее сражение армии троллей у подножия Альтеракских гор. В результате последние потерпели сокрушительное поражение, от которого не смогли оправиться до сих пор. В благодарность за помощь, Солнечный Скиталец послал в Стром сто лучших эльфийских магов, которые обучили искусству волшебства людей. Два государства зажили в мире и согласии.

После победы над троллями людская цивилизация развивалась. Торадин боялся разделения земель империи и не дозволял строить крупные города за пределами Арати. Но его потомки отнеслись к этому менее серьезно. Первый крупный город за пределами Арати был назван Далараном, и построен он был волшебниками, которым надоел постоянный присмотр императора. Затем выросли еще три города – горный Альтерак, на южном полуострове поднялся Гилнеас, а храбрые моряки основали островное королевство Кул-Тирас. Последним был основан самый северный город, жемчужина восточных континентов, названный Лордерон. По его названию и дали имя северному континенту восточной группы.

Государство стало рушиться на глазах. Города отказывались беспрекословно подчиняться потомкам Торадина. В них образовались собственные династии – Седогривы, Праудмуры, Перенольды, Менетилы, которые правили, мало оглядываясь на Стром. В итоге один из потомков Торадина, придерживавшийся принципов «Либо император, либо никто», собрал немало народа и переселился на южный континент – Азерот. Неизвестны подробности этого путешествия, как и постройки нового государства, Азерота, с сердцем в Штормграде. А в Строме, переименованном в Стромгард, остались править Троллебои, потомки Игнеуса Троллебоя – верного друга и полководца Торадина.

За созданием Семи Королевств последовал период, мало описанный в истории. Из этого долгого времени известно лишь о создании Совета Тирисфаля. Эта организация была создана эльфийскими и людскими магами, чтобы предотвратить угрозу вторжения Пылающего Легиона, что Стражи Тирисфаля с успехом и делали все три тысячи лет.

Альянс

Правители Семи Королевств и представители Каз Модана и Кель'Таласа, союзники Лордерона.

Армии Пылающего Легиона предпринимали немало попыток захватить Азерот, но Орден Тирисфаля успешно сопротивлялся атакам демонов. Самая решительная произошла во время Эгвин. Горделивая волшебница поразила самого Саргераса, но дух титана вселился в тело ее еще нерожденного сына, который, по замыслу Эгвин, должен был стать следующим Стражем Тирисфаля. Подросший Медив, как Эгвин назвала ребенка, оказался в полном владении Саргераса. Под его руководством орки, развращенные кровью демонов, открыли портал в Азерот, который по их планам, подлежал захвату, а расы его – уничтожению.

Портал был открыт у южных границ королевства, в месте, названном Черными топями. Армии орков хлынули в чужой мир и столкнулись с армией людей. Началась Первая война. Поначалу орки проигрывали хорошо обученной армии людей, но их число все увеличивалось. В результате, даже самые хорошо отборные части армии людей не смогли противостоять напору орд чужеземцев. Не помогло и раскрытие Саргераса и его убийство. Король Ллейн Ринн был предательски убит, а Штормград захватывает и разрушает Орда. Остатки людей Штормграда сели на корабли и уплывают на север, в Лордерон.

Остатки жителей Штормграда под предводительством Кадгара и Андуина Лотара побудили правителей семи королевств взяться за оружие и приготовиться к атаке орков, которые, пройдя через Каз Модан быстрым маршем, не заставили себя ждать. Но в Лордероне их ждал новообразованный Альянс людей, эльфов и дварфов. На первых порах орки побеждали людей, давили их массами. Они разорили Хиллсбрад и дошли даже до Луносвета. Немало способствовало победам Орды предательство Айдена Перенольда – под страхом того, что орки уничтожат Альтерак, его королевство, он пообещал их предводителю помощь.

Но после многих трудных сражений орков все-таки выгнали не только из Лордерона, но и из Азерота. Последняя битва Второй войны произошла на ступенях портала.

Последствия Второй Войны

Штормград - последний бастион цивилизации людей.

Орки еще долго не сдавались. По поручению Теренаса Менетила по всему Лордерону и на территории некоторых государств Альянса образовались лагеря для военнопленных, где орки жили в рабских условиях.

Недолго продолжался мир и согласие. Первые трещины союз дал, когда возник «Альтеракский вопрос». Трон этого государства прежде занимал Айден Перенольд, но он предал Альянс и не мог оставаться на престоле. В огонь подсыпал пороху некий дворянин Давал Престор, под личиной которого скрывался черный дракон Смертокрыл. Но поражение дракона мало изменило политическую ситуацию. Альтеракский вопрос был все еще не решен, дополнительные налоги, налагавшиеся на государства Альянса со стороны Лордерона заставили Тораса Троллебоя вывести Стромгард из союза, эльфы Кель'Таласа также пренебрегли им, как и Кул-Тирасский правитель адмирал Даэлин Праудмур. А Генн Седогрив и вовсе, изгнав из своей страны всех не-гильнеассцев, построил огромную стену, и с тех пор о Гилнеасе никто ничего не слышал. Айден Перенольд с помощью все того же Смертокрыла восстановил власть над Альтераком.

Последней каплей было восстание орков в резервациях под предводительством Тралла, сына Дуротана.

Третья Война

Через десять лет после Второй войны на Азерот обрушилась новая напасть – Плеть Короля-лича. Огромные полчища нежити атаковали Лордерон. Принц Артас, ставший рыцарем смерти, убивает отца и уничтожает королевство Лордерон как таковое. Чума проносится по королевству, большинство людей погибает. Немногие сумели спастись, убежав на юг. Кроме того, Даларан стерт с лица земли. Тем временем, часть флота Кул-Тираса во главе с адмиралом Даэлином отплыла на Калимдор, где основала государство Терамор.

The Burning Crusade

Оплот Чести - базовый лагерь Сынов Лотара.

TBC Эта секция содержит эксклюзивную информацию для The Burning Crusade.

Human forces from Stormwind and the rest of the Alliance worked to repel a surprise invasion from the recently re-opened Dark Portal alongside the forces of the Horde and the Argent Dawn. After the combined forces of Azeroth pressed on through the Dark Portal and into the shattered world of Outland, Alliance forces were surprised to find the tattered remnants of the Alliance Expedition, still standing vigil years after the portal closed and their presumed deaths. Based in their decades old fortress of Honor Hold, and calling themselves the Sons of Lothar, these survivors were joined by the armies of Stormwind and Ironforge. Among these remnants was the heroic human, Danath Trollbane, who grieved heavily when he heard of the fate of Lordaeron, and swore to someday return to restore his native Stromgarde to its former glory.

Wrath of the Lich King

Испытание Крестоносца.

WotLK Эта секция содержит эксклюзивную информацию для Wrath of the Lich King.

With the freeing of the Kingdom of Stormwind from the grasp of Onyxia by the heroic efforts of many Alliance heroes, King Varian Wrynn was returned to his rightful throne and restored order to his lands. Today, King Wrynn oversees Stormwind with support from the House of Nobles. The newly found peace humanity had found would not last long. Shortly after the demonic Burning Crusade was halted at the Sunwell, an old and familiar human threat emerged. Spreading its horrific plague once again through contaminated grain, the undead Scourge, led by the tyrant Lich King, returned its sights to humanity, planting infected crates in Booty Bay and letting it be shipped throughout Azeroth. This renewed invasion culminated in attacks on the human villages of Southshore and Goldshire, and eventually, in a daring attack on Stormwind itself. The time to avenge the fallen human kingdom of Lordaeron had arrived.

Knowing that the threat of the Scourge was as real as it was in the Third War, the human leaders Varian Wrynn, Jaina Proudmoore, Tirion Fordring, and Rhonin led an assault against the frozen homeland of the Scourge. Alliance forces attacked the forces of the Lich King from Borean Tundra and Howling Fjord, eventually carving a path to Angrathar the Wrath Gate and crippling the Scourge necropolis of Naxxramas. Tragedy struck in the Battle of Angrathar the Wrathgate however. As the Alliance commander, Bolvar Fordragon, taunted the traitor Arthas Menethil, a group of militant Forsaken appeared overhead, led by Grand Apothecary Putress, and launched barrels of Forsaken blight on the assembled Alliance and Horde armies, resulting in the apparent death of Bolvar Fordragon and the painful deaths of hundreds of humans.

Новый Король-лич.

Enraged over this apparent betrayal, Varian Wrynn sent Jaina Proudmoore to illicit an explanation from the Horde. In a meeting in Orgrimmar, Jaina learned of an uprising in the Undercity, in which the Horde presence had been expelled by a group of rogue Forsaken led by the dreadlord Varimathras and the rogue Grand Apothecary Putress. Seeing an opportunity to reclaim Capital City for the Alliance and to bring Putress to justice, Varian Wrynn launched a full assault on the Undercity. Alliance forces battled to the Apothecarium and beheaded Putress. However, at the same time, Varian Wrynn, in grief over the loss of Bolvar Fordragon, enraged by proof of the Forsaken's sinister schemes, and the status of the once glorious capital of Lordaeron, lashed out at Thrall and exchanged blows with him before being teleported back to Stormwind by Jaina Proudmoore.

Meanwhile, Tirion Fordring and Rhonin established their own presences in Northrend, with the newly formed Argent Crusade fighting the Scourge in Icecrown and Zul'Drak. Rhonin and the Kirin Tor established a presence in Crystalsong Forest, levitating the entire city of Dalaran to fight in the Nexus War. Jaina Proudmoore, seeking to confront her former lover Arthas, led her own assault on Icecrown Citadel through the Frozen Halls.

Eventually, the Argent Crusade breached Icecrown Citadel and, along with its champions, took the fight to the Lich King at the Frozen Throne itself, and after a long battle, managed to shatter Frostmourne and kill Arthas. Humans, after losing so much to the Scourge, stood triumphant against the Lich King.

However, as Arthas died, the ghost of Terenas Menethil appeared, and warned Tirion that although Arthas is dead, someone must take on the role of Lich King, to keep the undead throngs left behind in check. As Tirion contemplated taking the role on himself, he was interrupted by the heavily deformed and thought dead Bolvar Fordragon, who had in fact been taken prisoner by the Lich King after the Battle of Angrathar. At Bolvar's insistence, Tirion Fordring crowned Bolvar Fordragon the new Lich King. As Bolvar's voice changed into that of the Lich King, he warned Tirion and his allies to leave, and to never return.

Cataclysm

Смертокрыл над Штормградом.

Cata Эта секция содержит эксклюзивную информацию для Cataclysm.

Although the proud humans of Stormwind led the Alliance to victory over the dreaded Lich King, the immense cost of the Northrend campaign proved to be unexpected. Some humans in Stormwind have been taxed to the point of bankruptcy. Many found themselves out of work and without homes, particularly after the bold attack on Stormwind City by the corrupted Dragon Aspect, Deathwing. These throngs of homeless congregated to Westfall, where they would contribute to the resurgence of a new Defias Brotherhood.

Meanwhile, the human kingdom of Gilneas, isolated since the Third War by the Greymane Wall, was suddenly thrust into the wider world of Azeroth when the terrible cataclysm that sundered the world shattered their thought to be impenetrable wall. To add to this grief, the kingdom suffered from a mysterious curse shortly after sealing themselves off, that turned normal humans into ferocious and feral Worgen. This, combined with an unexpected invasion by the Forsaken, forced the humans of Gilneas back into the Alliance.

The Argent Crusade has resumed its work in eradicating the now weakened Scourge presence in Lordaeron, taking control of most of the Plaguelands and working alongside their Cenarion Circle allies to retake the land from the undead. The humans of the Alliance, thanks to manipulations from the Twilight's Hammer and the ambitions of the new Horde warchief, Garrosh Hellscream, are now involved in a renewed conflict with their perennial enemy, the Horde. Humans are currently stationed most prominently in the Southern Barrens, striking at the heartland of the Horde, and in Gilneas, where the 7th Legion fights to retake Lordaeron from the Forsaken.

Mists of Pandaria

MoP Эта секция содержит эксклюзивную информацию для Mists of Pandaria.

In the Theramore's Fall scenario, which leads the game into Mists of Pandaria, Theramore Isle is destroyed by the Horde, and the leaders of the Alliance, outraged at this matter, completely devote themselves into the war. A war that will eventually spill over to the long forgotten lands of Pandaria.

Выдающиеся люди

Имя Роль Статус Местоположение Allegiance
IconSmall Lothar.gif Sir Anduin Lothar Also known as the Lion of Azeroth, the Knight-Champion of Stormwind, Supreme Commander of the Alliance forces during the Second War, and last scion of Arathor. Deceased Unknown Kingdom of Azeroth, Alliance of Lordaeron
IconSmall Turalyon.gif Turalyon Supreme Commander of the Alliance forces after Lothar's death, High General of the Alliance Expedition Unknown, presumed alive Unknown Alliance of Lordaeron, Knights of the Silver Hand, Alliance Expedition, Sons of Lothar
IconSmall Bolvar.gifIconSmall NewLichKing.gif Bolvar Fordragon Former regent of Stormwind, current Lich King. Undead Lich King Frozen Throne The Alliance, Kingdom of Stormwind, Valiance Expedition
IconSmall Uther.gif Uther the Lightbringer First paladin of the Silver Hand Deceased Buried at Sorrow Hill. Spirit was once trapped in Frostmourne but now freed. Alliance of Lordaeron
Kingdom of Lordaeron
Knights of the Silver Hand
IconSmall Proudmoore.gif Admiral Daelin Proudmoore Former Lord Admiral of Kul Tiras. Deceased Unknown Alliance of Lordaeron, Kul Tiras
IconSmall Llane.gif King Llane King of Azeroth during the First War. Deceased Unknown Kingdom of Azeroth
IconSmall Medivh.gif Medivh The last Guardian, Master of Karazhan. Unknown Morgan's Plot before his resurrection, but it is unknown if his body is still in his grave. Order of Tirisfal
IconSmall Aegwynn.gif Aegwynn Guardian of Tirisfal, mother of Medivh Deceased Buried at Morgan's Plot Guardian of Tirisfal, Theramore
IconSmall Terenas.gif King Terenas Menethil II Last true king of Lordaeron, founder of the Alliance Deceased Cremated remains scattered at Andorhal. Soul was once trapped in Frostmourne but now freed. Alliance of Lordaeron, Kingdom of Lordaeron
IconSmall Arthas.gifIconSmall ArthasDK.gif Arthas Menethil Former Prince of Lordaeron, Knight of the Silver Hand, Death Knight of the Lich King, former Lich King. Deceased (lore); Undead, Killable (WoW) Icecrown Citadel Undead Scourge, formerly the Alliance of Lordaeron
IconSmall Varian.gif King Varian Wrynn King of Stormwind, current High King of the Alliance. Alive Throne Room, Stormwind Keep, Stormwind City Alliance, Alliance of Lordaeron, Kingdom of Stormwind, Valiance Expedition, House of Wrynn
IconSmall Anduin.gif Anduin Wrynn Prince of Stormwind, son of King Varian. Alive Throne Room, Stormwind Keep, Stormwind City Kingdom of Stormwind, Alliance
IconSmall Mograine.gif Highlord Alexandros Mograine The Ashbringer and former leader of the Scarlet Crusade. Deceased Unknown, last seen in Icecrown Citadel; Spirit was trapped in Frostmourne before being freed by his son Darion. None, formerly Scourge and Knights of the Silver Hand
IconSmall Darion.gif Highlord Darion Mograine Highlord of the Ebon Blade. Undead Acherus: The Ebon Hold, Light's Hammer Knights of the Ebon Blade, Ashen Verdict (currently) Knights of the Silver Hand, Scarlet Crusade, Argent Dawn, Scourge (formerly)
Human male Thoradin Leader of the Arathi Tribe and later King of the Empire of Arathor. Deceased Unknown Arathi, Kingdom of Arathor
Human male Reginald Windsor A hero of Stormwind from the First and Second War. Deceased Unknown Alliance, Kingdom of Stormwind, Alliance of Lordaeron
IconSmall Antonidas.gif Antonidas Former leader of the Kirin Tor. Deceased Unknown, memorial in Dalaran Kirin Tor, Dalaran, Alliance of Lordaeron
IconSmall Rhonin.gif Rhonin Former leader of the Kirin Tor. Deceased The Violet Citadel, Dalaran Alliance of Lordaeron, The Kirin Tor
IconSmall Jaina2.gif Jaina Proudmoore Former ruler of Theramore, Archmage and current Leader of the Kirin Tor. Alive Theramore Isle, Dustwallow Marsh Alliance of Lordaeron, Human Expedition, Kirin Tor, Alliance, Theramore
IconSmall Khadgar.gif Khadgar Archmage of the Kirin Tor, Apprentice to Medivh, Supreme Commander of the Alliance Expedition. Alive Terrace of Light, Shattrath City Sha'tar, Sons of Lothar, Alliance Expedition, Alliance of Lordaeron, Kirin Tor
IconSmall Tirion.gif Highlord Tirion Fordring Paladin of the Silver Hand, current leader of the Argent Crusade. Alive Various Argent Crusade, formerly Silver Hand and the Alliance of Lordaeron
Human male Saidan Dathrohan Grand Crusader of the Scarlet Crusade. Deceased Used to be at The Scarlet Bastion, Stratholme Scarlet Crusade, Crimson Legion, formerly the Knights of the Silver Hand
Human male Alonsus Faol Mentor of Uther and Benedictus. Deceased Believed to be buried outside of the Scarlet Monastery, Tirisfal Glades Alliance, Clerics of Northshire, Church of Light, Order of the Silver Hand, Brotherhood of Northshire
Human male High General Abbendis General of Tyr's Hand of the Scarlet Crusade. Deceased Unknown Scarlet Crusade, Kingdom of Lordaeron
IconSmall EdwinVanCleef.gif Edwin VanCleef Kingpin of the Defias Brotherhood. Deceased Used to be at Ironclad Cove, The Deadmines Defias Brotherhood
Human male Thoras Trollbane Warrior-King of Stromgarde during the Second War. Deceased Buried in Stromgarde Alliance of Lordaeron, Kingdom of Stromgarde
IconSmall Danath.gif Danath Trollbane Ex-Stromgarde Captain, Force Commander of Honor Hold. Alive Honor Hold, Hellfire Peninsula Alliance of Lordaeron, Kingdom of Stromgarde, Alliance Expedition, Sons of Lothar, Honor Hold
IconSmall Galen.gifIconSmall UndeadGalen.gif Galen Trollbane Fallen Prince of Stromgarde. Undead Galen's Fall, Arathi Highlands The Forsaken, Horde, formerly Stromgarde, Alliance
Human female Mara Fordragon Matron of the refugees who fled to Lordaeron. Deceased Unknown Kingdom of Stormwind (presumed)
Cultist maleIconSmall Kel'Thuzad.gif Kel'Thuzad ArchLich of the Scourge, former Archmage of the Kirin Tor. Unknown (lore)/Undead, Killable (WoW) Kel'Thuzad's Chamber, Naxxramas Scourge, Cult of the Damned, formerly the Kirin Tor
Human male Aiden Perenolde Former King of Alterac and traitor to the Alliance. Deceased Unknown Syndicate, formerly Alterac and Alliance of Lordaeron. Affiliated briefly with the Horde during the Second War
IconSmall Genn.gifIconSmall Greymane.gif King Genn Greymane King of Gilneas. Alive (Worgen) Throne Room, Stormwind Keep, Stormwind City Gilneas, Alliance
IconSmall Garithos.gif Grand Marshal Garithos Dark Knight, Grand Marshal. Deceased Killed by Varimathras in Lordaeron New Alliance, Kingdom of Lordaeron, Detheroc
Human male Archbishop Benedictus Twilight Prophet of the Twilight's Hammer, formerly Leader of the Church of Light. Deceased (lore);Killable (WoW) Used to be at Cathedral of Light, Stormwind City Twilight's Hammer. Formerly: Alliance, Church of Light, Kingdom of Stormwind
Human male General Marcus Jonathan General of Kingdom of Stormwind Deceased Valley of Heroes, Stormwind City Kingdom of Stormwind, Alliance
IconSmall Nielas.gif Nielas Aran Court Conjurer of Stormwind. Deceased Spirit trapped in Karazhan Kingdom of Stormwind, Order of Tirisfal, Kirin Tor

Нации

Символ Мужества.

Humanity has generally been controlled by seven powerful kingdoms, each with their own sphere of influence. All seven city-states were descended from the ancient nation of Arathor. Recently, however, a series of devastating wars have plagued humanity, resulting in the end of several kingdoms and the creation of a new one, Theramore, the only human state in Kalimdor.

After the end of the Third War, Alliance forces under Jaina Proudmoore sailed to Southeastern Kalimdor. They founded a stronghold called Theramore, a small, walled city on a rocky isle east of Dustwallow Marsh. Theramore Isle and the nearby mainland fall under human control and border Durotar, the orcs' new homeland, to the North. Humans and orcs maintain a tentative peace along their borders, but clashes are common. Since most of the human warriors and mages lost their lives during the war against the Burning Legion, only a handful of veteran mages and paladins remain in Theramore. While Ironforge dwarves and the high elves also occupy the small island city, humans hold the seats of greatest power. Goblin vendors and traders are a common sight in and around the rocky isle.

Lordaeron still boasted several human settlements even after the Third War, but it has diminished to a fraction of the size and power that it once was. Hillsbrad and a few settlements in Silverpine Forest once held out, as did a sizeable Scarlet Crusade presence. In Cataclysm however, the Forsaken has conquered most of these remaining settlements, and the Scarlets have fallen into decline. The humans in the neutral Argent Crusade - many of whom originated from the former Lordaeron nation - have solidified their presence in the recovering Plaguelands. The Kingdoms of Alterac and Stromgarde are still in ruins, but both have different factions of humans trying to reclaim their respective kingdoms. Meanwhile, only a fraction of the Gilnean population are considered humans as most others are afflicted with the Worgen Curse, or otherwise permanently killed or raised as Forsaken. The status of humans in Kul Tiras is yet to be seen.

Stormwind, in the Southern continent of Azeroth, suffered in the First and Second Wars but remained relatively untouched in the Third. Stormwind has been rebuilt and stands larger and better defended than before. Though the Scourge did not make itself felt in Stormwind, the kingdom faces its own enemies, both from without and within. Nevertheless, currently Stormwind is humanity's strongest nation and a symbol of reclamation and renewal.[2][7]

Nation Первая Война Вторая Война Interim Третья Война World of Warcraft Война между Альянсом и Ордой Текущий статус Популяция (в городах)
Lordaeron - Damaged[8][9] Rebuilt Destroyed[10] See the Scourge - Destroyed None
Azeroth/Stormwind Damaged - Rebuilt - - Damaged Healthy 200,000[11][12]
Dalaran - Damaged[13] Rebuilt Damaged Rebuilt - Healthy 3,000[14]
Kul Tiras - Damaged[15] Rebuilt - Damaged[16] - Damaged 10,000[17]
Stromgarde - Damaged[18] Rebuilt - Damaged[19] Damaged Crippled 1,200[20][21]
Gilneas - - - - See Worgen Damaged See Worgen Unknown
Alterac - Damaged[22] Rebuilt[23] - See The Syndicate Damaged Destroyed None[24]
Theramore - - - - Founded Destroyed Destroyed Unknown
Человек разбойник.

Appearance

Humans come from many backgrounds and show great physical variety among all the races. Humans' skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Men often grow short beards and women commonly wear their hair long. Humans average six feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.[2]

The physique of humans is more muscular and sturdy than of elves, but much more slender than that of dwarves. The color and hue of human skin is varied, ranging from a fair pink, to tanned, to a very dark brown. Hair becomes gray or white with sickness or age. Human eyes have been known to glow like those of the naturally magical elves if he or she is wielding powerful magic.

Культура

Humans seem to be a naturally proud and ambitious race. The humans of Azeroth have a very strong sense of triumphalism and have been known to be arrogant, overzealous, or vainglorious. Humans have also regularly displayed noble and altruistic attitudes and actions. These qualities have led to human society producing notable heroic and villainous figures in recent history.

Most humans take comfort in having an orderly and just society. This is derived from their tales of a great leader named Tyr. The story of Tyr slipped into memory long ago, when the young race of humans struggled to survive using the limited supplies provided to them by the parents who had abandoned them. They occasionally took to gathering around a fire whilst trying to read from scrolls telling of ancient heroes and leaders – tales from the civilization that had cast these creatures out. One of these scrolls spoke of a great leader, a paragon of order and justice, who sacrificed his right hand in a fight against an unfathomable evil. Although it was within this hero's power to fix his hand after the fighting had ended, the hero instead chose to replace it with a closed fist made of the purest silver. In this way, the hero impressed upon those who followed him that true order and justice can only be accomplished through personal sacrifice.[6]

Humans prefer to live in villages, towns, and cities. Few humans understand the reverence of nature the night elves and tauren possess, and the most rural or rugged lifestyle a human has shown to possess is that of a farmer, bandit, or soldier. Human cities are extremely large, bustling, and lively. Outside city walls, in the countryside, the human peasantry provides basic resources to the rest of the kingdom; the peasant farms, mines, and chops wood. In the city, merchants trade goods while craftsmen practice and perform their trades and businessmen provide services. At the top of the social hierarchy are the nobility, who sit within their castles, making important political decisions on the running of the kingdom.

Despite the desire for order that generally exists among humans, some groups do deviate from this cultural trait and possess no loyalties toward their established political leaders. This is especially true in times of uncertainty for humans. Before the Third War there were humans in the Northern lands of Lordaeron that were swayed into joining the Cult of the Damned. Banditry, sea piracy, and fanaticism amongst humans has been on the rise recently.

Royal Guardian Jameson, a human paladin.

Humans have a relatively short lifespan, less than the majority of the other races on Azeroth. They are old at about 55 years of age, and at 70 years they are venerable, with a maximum age between 72-110 years.[25] Because of this, humanity strives to make the most out of what it has and to build legacies. This has led to the formation of different nations and orders across many lands and to the forging of alliances not only between each other, but with other races, and seeking to do whatever is necessary to protect and secure their nations so future generations can live peacefully and safely. The human state of Stormwind is the leader of the Alliance. Formerly it was the kingdom of Lordaeron, until its destruction at the hands of the Undead Scourge. Stormwind is the largest remaining bastion of human population and strength in Azeroth.

Humans are seen to be filled with unchecked passion and ambition. Their desire for power and knowledge has allowed for some of the greatest mages to be human. The deep inner fire and emotions that brew within them have allowed many humans to master The Holy Light in ways unimaginable, leading the humans to establish the Knights of the Silver Hand as well as what are regarded as the most pious orders ever seen on Azeroth. The loyalty humans possess are capable of producing well-trained soldiers and mercenaries that will easily stay and fight for their kingdoms and their leaders' causes, no matter how dire the situation may be.

Relations

Дипломатия TCG.

Humans and the Alliance

Humans began the Alliance, and it could not exist without them. Humans and dwarves have long enjoyed a good relationship, a bond only strengthened since the dwarves' latest discoveries have energized their archaeological efforts. Ever since the days of the Arathor Empire, the humans and dwarves have been natural allies. Both have long shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.[26] They also greatly respect gnomish technological prowess as well as the gnomes' steadfast loyalty to the Alliance. Many humans have even come to lend their aid to the gnomes in their continuing fight for Gnomeregan.[27] Elves are a source of mystery and frustration - especially the exotic night elves, with whom they are allied. Despite this, humans respect the night elves' endeavors to restore and preserve the natural beauty of Azeroth; especially the Cenarion Circle's efforts to restore the Eastern Plaguelands to its original state. Humans respect the draenei's mastery and reverence of the Light. As with the night elves, humans also respect their continuing defiance of their common enemy, the Burning Legion. Humans are still wary of Worgen because of their savage and brutal reputation but recognizes them as allies and will treat them with the same respect as any other ally.

Humans and the Horde

Humans and orcs joined forces to face the Burning Legion several years ago, but friction again returned once they dispatched the demonic threat. Although the Alliance and Horde leaders bear a healthy respect for each another, old racial hatreds are commonplace. Humans also look upon tauren with suspicion, due to the ties tauren have established with orcs. Humans dislike and distrust jungle trolls and, to an even greater extent, Forsaken.[7]

Interacial Relationships

Humans have been known to rarely intermarry with other races. The human paladin Turalyon married the elven ranger Alleria Windrunner, producing one son, Arator. Rhonin, the leader of the Kirin Tor, is married to Alleria's sister Vereesa. Less famously, a human woman now named Tamara Wobblesprocket married a gnome.

Вера

Основная статья: Church of Light
Гнев Туралиона TCG.

Главная и единственная религия людей – Святой Свет. Но мало известно, какую роль занимает религия в жизни народа, так как Свет больше философия. Последователи Святого Света (кроме некоторых элементов) не выказывают нетерпимости к последователям других религий. В целом, у религии людей нет канона и сколько верующих, столько и взглядов на веру. Некоторые могут светом оправдывать воровство, другие, например, участники Алого ордена, именем Света уничтожают всех неугодных.

Немало среди людей паладинов и жрецов, людей, которые всю свою жизнь изучают свет и, как правило, используют магию света. Люди к таким персонам относятся с немалым уважением. А сами паладины и жрецы – образец поведения для любого человека. В то время, как бароны, графы могут соблюдать законы чести или благородства, но будут с презрением относиться к простолюдинам и даже друг к другу, то паладин руководствуется не неписанными законами, а воистину строгим кодексом правил. [7]

Языки

Humans speak Common. They may know many other languages, however, as they deal with many different creatures.[7]

Имена

Human parents grant a child its given name at birth, while its family name has a long history and usually speaks something of its bearer’s ancestry. Some humans change their family names to emphasize their own accomplishments.

  • Мужские имена: Мирандир, Гирам, Дэррик, Герби.
  • Женские имена: Лилия, Мэри, Рэйчел, Эми.
  • Фамилии: Ренн, Стоунфилд, Браденбеккер, Тимберлейн.[7]

Магия и технологии

Человек маг.

Маги занимают особое место в людской культуре. И не слишком почетное. К магам даже дворяне относятся с презрением, а простолюдины зачастую могут спутать мага и чернокнижника. То есть, маг – высокооплачиваемая, трудная и интересная, но далеко не самая популярная профессия.

Как правило, именно перу магов, а не жрецов, принадлежит большая часть научной литературы. Кроме того, боевые маги состоят в армии каждого государства и отправляются на самые сложные задания. Почти в каждом королевстве существует отдельный институт магов. Например, в Штормграде это Магическая Академия. Немало также независимых магических орденов, как Маги Азоры.

К технологии люди относятся хорошо, но не фанатично. Долгое соседство и союз с дворфами дали знать о себе. О использовании огнестрельного оружия на суше мало известно. Но гарнизоны многих крепостей, городов, а также северные экспедиции, оснащены небольшим количеством пушек. Стрелковые части изредка только начинаются появляться в людских армиях, люди неохотно меняют лук или арбалет на мушкет. Крайне редки, но все же встречаются гренадерские подразделения. Другое дело на море – там люди используют огнестрельные орудия довольно давно. Корабли вообще часто бывают оснащены передовыми технологиями.

Вооружение

Guard Duty TCG art.

The armies of the human kingdoms are a force to be reckoned with. Well-trained footmen march to battle in plate armor with kite shields and broadswords, while courageous knights covered in heavy plate mail ride headlong into battle atop of their powerful equine steeds, wielding mighty lances and swords. Behind the humans come their allies; cunning elven archers and dwarven riflemen provide ranged support, human and gnomish (and in the past, though there are still some left, high elven) mages blast their enemies with magic and priests use their divine magic to heal and aid wounded allies. Perhaps the most fearsome foe to evil and the enemies of humankind on the battlefield are the mighty paladins, considered by many to be the champions of the human Alliance. These fearsome knights bring justice to their enemies and aid to their allies with a combination of healing and aura magics and mastery with giant warhammers and massive runeblades.

Human bases are very difficult to penetrate. The walls of their strongholds are tall and tough, and from their watchtowers they can see enemies approach from far away, attacking them with siege weapons and archers while they advance. Behind the walls, an enemy would expect to meet ranks of dismounted knights and footmen. During the Second War, the Horde lost many of its warriors laying siege to Capital City, many of them killed by the city's ballistae and archers.

RPG

The RPG Icon 16x36.png Эта секция содержит эксклюзивную информацию для Warcraft RPG.

История

Between the finding of magic from the Well of Eternity and the Sundering (approximately 14,000-10,000 years ago[28]),[29] humans that were called humans (and not Azotha or vrykul) appeared.[30] They were nearly as savage as their foes among the trolls, and both groups wandered the land battling each other while trying to plant the seeds of their cultures.[28] The trolls actively hunted these humans.[31] These nascent humans saw the kaldorei as shadowy figures with god-like powers,[30] but were sometimes captured and used as slaves by them.[29] Centuries before the War of the Ancients, the bear Ancients Ursoc and Ursol, befriended many generations of humans and kaldorei and were beloved in return.[32]

When the night elves fought the demons during the War of the Ancients in their lands, the humans and trolls retreated deep into the wild.[28] Groups of endangered humans or night elves were guided away from the doomguard by Aviana disguised in mortal form.[33]

After the Sundering, the human tribes teetered for thousands of years on the brink of extinction as their numbers were winnowed by an increased struggle for resources. They persevered, exploring the continents in search of game, wood, and refuge.[34][31] These years were nearly the race's last, as it eked out sustenance from the ashes and the aftermath of the destruction until the Sun returned.[35] The surviving tribes of humans sent out intrepid bands to explore the reborn world and to find their long-lost brethren. Slowly, trade routes were established across the revitalized world.[34] These early humans may have had access to divine spells through worship of the Old Gods or early cults that would become the Church of the Holy Light.[35]

Замечания

  • Although many generations of humans and kaldorei were befriended before the Great Sundering,[32] when Rhonin travelled to the past, during the War of the Ancients, the night elves didn't know what race he was and their studies indicated that he was some variation of a dwarf who had simply grown much taller than the rest.[36]
  • Some modern human females have retained the ability to turn their flesh to stone or steel in a similar way as dwarves, due to the human's ancient connection with the titans. They believe that it was Khaz'Goroth who created them specifically.[37]

Галерея

Мелочи

  • Люди, как и огры и сломленные, при вступлении в бой произносят звук: "Hah!"
  • Люди чаще всего участвуют в войнах Warcraft. Люди Штормграда сражались против орков в Warcraft 1 & 2, люди Лордерона - принимали участие в войне в Warcraft 2 и уничтожали чуму в Warcraft 3, а также стали играбельной расой в World of Warcraft.

Заметки

  1. http://eu.battle.net/wow/ru/game/race/human
  2. 2,0 2,1 2,2 World of Warcraft: The Roleplaying Game, 43.
  3. WoWWotLK interview 2 (English). Jeffrey Kaplan and J. Allen Brack talk about Death Knights, Tuskar, and Arthas in this exclusive interview. Gamespot (9 мая 2008). Проверено 14 июня 2009. “...known as the vrykul, and what this guys were, are almost like the progenitors of the human race in warcraft lore...”
  4. Anguish of Nifflevar
  5. Эхо Имирона
  6. 6,0 6,1 Ask CDev#Ask CDev Answers - Round 1
  7. 7,0 7,1 7,2 7,3 7,4 World of Warcraft: The Roleplaying Game, 44.
  8. "Quel'Thalas: The Razing of Tyr's Hand", Warcraft II: Tides of Darkness. Blizzard Entertainment.
  9. "Quel'Thalas: The Destruction of Stratholme", Warcraft II: Tides of Darkness. Blizzard Entertainment.
  10. http://us.battle.net/wow/en/game/lore/story-so-far/chapter-5/1
  11. Lands of Conflict, 52
  12. World of Warcraft: The Roleplaying Game, 13
  13. "Tides of Darkness: The Seige of Dalaran", Warcraft II: Tides of Darkness. Blizzard Entertainment.
  14. Lands of Conflict, 90
  15. "The Great Sea: Assault on Kul Tiras", Warcraft II: Beyond the Dark Portal. Blizzard Entertainment.
  16. Lands of Mystery, 179
  17. Lands of Conflict, 101
  18. Khaz Modan: The Fall of Stromgarde", Warcraft II: Tides of Darkness. Blizzard Entertainment.
  19. Rejoined Alliance, See League of Arathor
  20. Including Syndicate, Trolls and Ogres.
  21. Lands of Conflict, 88
  22. "The Northlands: Betrayal and Destuction of Alterac", Warcraft II: Tides of Darkness. Blizzard Entertainment.
  23. "Prelude to New Worlds: Alterac", Warcraft II: Tides of Darkness. Blizzard Entertainment. "Alterac Keep" is intact by the time of Ner'zhul's Horde invasion Lordaeron.
  24. The Syndicate's last recorded membership
  25. World of Warcraft: The Roleplaying Game, 174
  26. The Seven Kingdoms
  27. Cut Short
  28. 28,0 28,1 28,2 Lands of Conflict, 17.
  29. 29,0 29,1 The Last Guardian, 150.
  30. 30,0 30,1 Lands of Conflict, 17. "In the early histories of dwarves and humans, the kaldorei are shadowy figures of dark perfection wielding incredible god-like powers."
  31. 31,0 31,1 Lands of Conflict, 22.
  32. 32,0 32,1 Shadows & Light, 84-5.
  33. Shadows & Light, 73.
  34. 34,0 34,1 Lands of Conflict, 18.
  35. 35,0 35,1 Lands of Conflict, 19.
  36. The Demon Soul, 21.
  37. Alliance Player's Guide, 63.

Шаблон:Humans