Паладин

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IconLarge Паладин.gif Паладин
Epic paladin.jpg
ДоступенЧеловекЧеловек Человек

ДренейДреней Дреней
ДворфДворф Дворф
Эльф кровиЭльф крови Эльф крови

ТауренТаурен Таурен
СпециализацииСвет, Защита, Воздаяние
Ресурс(ы)Мана, Holy Power
Основные характеристикиСила или Интеллект
Владение оружиемДревковое, Одноручное или Двуручное Меч, Топор и Дробящее
Типы брони[[Ткань, Кожа, Кольчуга, Латы, Щит]]
Некоторые способностиUses various auras to buff allies, gets their own special mounts (e.g Summon Charger), Divine Shield, Hammer of Wrath, Guardian of Ancient Kings
Классы Воин Друид Жрец Маг Монах Охотник Охотник на демонов Паладин Разбойник Рыцарь смерти Чернокнижник Шаман
Расы класса Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Задания Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Способности Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Тренеры Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Тактики Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Комплекты брони Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Начиная играть... Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Макросы Во Др Жр Ма Мо Ох ОД Па Ра Ры Че Ша
Эта статья описания основного класса персонажа. Для схожих названий смотри Категория:Паладины. Для героической единицы Warcraft III смотри Паладин (Warcraft III).
In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.[1]

The paladin (often shortened to "pala" or "pally" by players) is a holy knight,[2] a hybrid class with the ability to play a variety of different roles — healing (holy), tanking (protection), and DPS (retribution). They have blessings and seals that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities.

  • Through the holy specialization, Paladins are able to empower their healing even further. The holy spec's most important talent, Beacon of Light, allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.
  • Protection paladins are excellent tanks. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of Hammer of the Righteous, Holy Wrath, and Consecration. Paladin tanks have gained widespread acceptance in the community.
  • Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency.

Шаблон:Tochere

Class overview

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[3]

Background

A human paladin in art. Notice his typical "paladin hammer".

As "warriors of the Holy Light", paladins uphold all that is good and true in the world and revile all that is evil and sinister — especially undead and the Burning Legion. They offer assistance to the beleaguered and smite their enemies with holy fervor. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. There are however, also misguided paladins such as those in the Scarlet Crusade that end up doing evil in spite of their claims to follow the Light.[4]

Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as Blood Knights used to bend the powers of the Light to their will, using a captured Naaru. After events at the Sunwell, they have begun using the Light legitimately by siphoning it from their revered Sunwell. The paladin order, also called the Knights of the Silver Hand, grew out of humanity's culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins' many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. Recently, tauren paladins, known as Sunwalkers, have learned to use the power of the sun, much as druids use the power of the moon, making them able to wield the power of Light.

Second War

By the time of the Second War, Archbishop Alonsus Faol had perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther the Lightbringer, it now rested upon the new paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[5]

Third War

Although the paladins were once loved and revered throughout the lands of Lordaeron, by the time of the Third War, they had since fallen into hard times. The Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded undead plague of the Scourge. Disenfranchised and driven from their former homes, the paladins still worked selflessly to protect humanity from the gnawing jaws of evil.[6] Many paladins traveled to quarantined lands to ease the suffering of those left within the plague-ridden colonies, but although the paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague.[7]

World of Warcraft

"Light help you. You've made a dire mistake..."

Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some paladins have also turned from the light and joined Arthas Menethil as death knights.

Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.[8]

In a World of Warcraft questline, Tirion Fordring vows to restore the original order, which later merges with the Argent Dawn to form the Argent Crusade.

The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei. The Sunwalkers is a paladin order with the tauren.

Code of conduct

The RPG Icon 16x36.png Эта секция содержит эксклюзивную информацию для Warcraft RPG.

A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations.[9][10]

WoW Icon 16x16.gif Эта секция содержит эксклюзивную информацию для World of Warcraft.

Paladins don't always have to work within good or neutral organizations, as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine and Arthas before he took up Frostmourne), but as long as they believe their cause to be just, the Light will continue to serve them because wielding the Light is a matter of willpower and faith in one's own ability to do it.[11] Since he felt conflicted, Arthas's ability to use the Light began to wane after he culled Stratholme. He perceived this as the Light choosing to abandon him, which weakened his faith in it further.[12]

Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When Tirion Fordring defended the orc Eitrigg from his fellow humans, he was banished from the Order of the Silver Hand, and a ceremony was performed by Uther the Lightbringer to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.

Notable paladins

ААльянс Alliance

ООрда Horde

Other

Races

Blood elf "paladins" - called Blood Knights, used to receive their holy power from the naaru M'uru. After the revitalization of the Sunwell, the blood elves now channel their powers directly through the renewed font of power.
Основная статья: Paladin races

The paladin class can be played by the following races: Шаблон:Paladin attributes

Blood elf paladins belong to the Order of Blood Knights, while human and dwarven paladins are usually from the Knights of the Silver Hand. Currently, draenei paladins are members of an organization called the Hand of Argus, but this may change with time as the draenei are now part of the Alliance and some may consider joining the Silver Hand.

Tauren paladins are called Sunwalkers. Aponi Brightmane, an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game Tauren paladin. She has a conversation with Tahu Sagewind about how the Tauren have only been worshiping the moon, while both the sun and the moon are the eyes of the Earthmother, making them both equally sacred. This new belief made the Tauren able to draw powers from the sun as the Druid can draw power from the moon.

Racial mounts

Each paladin order has a different mount.

Specializations

For a full list of specialization abilities, see Paladin abilities

Шаблон:Stub

Holy

Spell holy holybolt.png

Invokes the power of the Light to protect and to heal.


Protection

Ability paladin shieldofthetemplar.png

Uses Holy magic to shield <himself/herself> and defend allies from attackers.


Retribution

Spell holy auraoflight.png

A righteous crusader who judges and punishes opponents with weapons and Holy magic.


Gear

Смотри также: Paladin sets

Paladins can wear cloth, leather, mail or plate armor and may use a shield. They can use polearms and one or two handed swords, axes and maces.

Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. They have no spammable ranged attacks, but can use Reckoning, Exorcism, and Avenger's Shield (if Protection) or (if holy), Holy Shock to pull, as needed.

They can summon their own Warhorse at level 20. The epic Charger is trainable at level 40.

Lore-wise, paladins are often depicted wielding large, often two-handed warhammers. The "paladin hammer", in addition to the book of incantations paladins often carry, are perhaps the most characteristic features of a paladin. Some hammers are even known to have names, such as Arthas Menethil's Light's Vengeance and Uther the Lightbringer's Hammer of the Lightbringer. The paladin hammer became the iconic paladin weapon under Uther, but fell out of favor after his death[13]. Blood elf paladins seem to prefer polearms instead.

Abilities

Paladins play a key role by buffing their allies. However, they also have a few other handy spells and abilities in their arsenal.

Основная статья: Paladin abilities

Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.

Blessings

As of patch 4.01 Blessings have been consolidated into 2 buffs, Blessing of Might and Blessing of Kings, with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and are raid wide casts.

Основная статья: Blessing

Hands

Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes Hand of Freedom, Hand of Protection, Hand of Sacrifice, and Hand of Salvation.

Основная статья: Hand (spell)

Holy Power

Paladin Holy Power UI.jpg

Paladins have resource system similar to Rogue's combo points called Holy Power. It is gained by using various spells, such as Holy Shock, Crusader Strike, and Hammer of the Righteous, while being consumed by spells such as Word of Glory, Light of Dawn, Shield of the Righteous, and Templar's Verdict. Up to 3 Holy Power can be stored (5 with Boundless Conviction, although abilities will still consume at most 3). Holy Power does not decay until 30 seconds out of combat.

Seals

Seals are long term self-buffs which boost the paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, paladins can unleash these seals upon an enemy using Judgment, causing holy damage and causing an effect depending on which seal is used.

Основная статья: Seal (ability)

Stats

A human paladin model.

Paladin stats vary by role. Secondary stats can be optionally obtained after primary stats have been met.

Holy (healing) Protection Retribution
Primary Stats
Secondary Stats
Stats to Avoid

Talents and end-game expectations

Основная статья: Paladin talents

Paladins, like Druids, are a very unique class that have the ability to perform all three major functions required in group or raid play, depending on their specialization.

Healing

Основная статья: Paladins as healers

Holy paladins have devoted themselves to spellcasting. The most common use of the holy specialization is healing; they take points in improving their healing spells allowing them to easily fill the position of a healer in a party or raid situation. Important talents such as Beacon of Light, Light of Dawn and Aura Mastery are found in the Holy spec. With the introduction of Holy Power as a second resource system, Paladins gained Word of Glory which has no mana costs, instead it uses Holy Power. You can build up Holy Power with Holy Shock and then unleash it with Word of Glory or Light of Dawn.

A less known utility of the Holy spec is the spellcaster dps role. Instead of healing, the paladin attacks enemies with spells such as Holy Shock and Exorcism, for which Denounce (paladin talent) is crucial: Holy dps can't be found under level 31.

Tanking

Основная статья: Paladins as tanks

Through the protection spec, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Paladin tanking was once largely reliant on reflective damage, but can now effectively generate multi-target threat through the AoE spell Consecration and the multi-target attack Hammer of the Righteous to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb Ardent Defender talent make paladins perhaps the best tanks in the game.

Damage

Vincent Brayden, a human paladin.
Основная статья: Paladins as DPS

Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits. Through the now baseline retribution talent Crusader Strike and tier 3 talent Divine Storm they can deal considerable weapon based burst damage for AoE damage or for single target damage Templar's Verdict is a new melee range attack that deals additional weapon damage base on Holy Power consumption. Additionally, retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups with the talent Communion, increasing the damage of the paladin's group by 3%.

Paladins have several anti-undead and demon abilities such as Exorcism, Holy Wrath, and Turn Evil which make them very effective when fighting Demon and Undead targets (not including Forsaken players, who are considered Humanoids for balance reasons). Exorcism and Holy Wrath work against all targets, but have additional mechanics when dealing with undead and demon.

PvP

Основная статья: Paladin PvP guide

In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to Silence and Interrupt effects, as all of a paladin's abilities are part of a single magic school (holy). In addition, dispel effects are powerful against paladins.

Images

See also

Patch changes

References

Внешние ссылки